?             ̻      耙     ̻                            н  л  л ݻ   Э  ̼ ̌ ɻ  ̋   ̼ ̼ ̼  ݽ̻  ݝ  ݝ  ݈  ݈ ̜ ̼̼ Ȼ           ̙       ݈Ȼ   ݍȻ  ݍ ݍ ݝ   ˉ ݚ 뀘  ݫ̫Ȉ  ̼ ؘн ͩ ఛ    ̬   ˬ  н                      ̼   ̻ ̻ ̻  ϋ                   ̻  ̼ ͼ            -- title: Snowflake Generator 2025 -- author: jtruk -- desc: A happy Christmas + New Year to you! -- script: lua local T=0 local M=math local R,S,C,PI=M.random,M.sin,M.cos,M.pi local MAX,MIN=M.max,M.min local TAU=PI*2 local SFDEF={} local CAMZ=0 local SPARKLES={} local XSCR,YSCR=120,68 local STIME=450 function shuffle() SFDEF={} fracs={} local frs=R(1,3) for i=0,frs do fracs[#fracs+1]={ fr=R()*.9, l=R()*.7, ad=.1+R()*.3, } end SFDEF.bub=R()*.2 SFDEF.fracs=fracs SFDEF.x=0 SFDEF.y=0 local xDir=R()<.5 and 1 or -1 local yDir=R()<.5 and 1 or -1 local zDir=R()<.5 and 1 or -1 local xV=.5+R()*.5 local yV=.5+R()*.5 local zV=.5+R()*.5 SFDEF.drot={x=xDir*xV,y=zDir*zV,z=0} SFDEF.rot={x=-xDir*.5,y=0,z=0} end function BDR(y) rgb(0,0,0,30+(y/140)*120) end function BOOT() rgb(0,0,0,60) for v=0,1 do vbank(v) for i=1,15 do local r=i/15*255 local g=r local b=100+i/15*155 rgb(i,r,g,b) end end end function TIC() poke(0x3ffb,0) local part=T%STIME if part==0 then shuffle() end local fpart=part/STIME local rotdiv=.02 SFDEF.x=S(fpart*TAU*2)*20 SFDEF.y=-150+fpart*300 CAMZ=10 local timeD=.15 local iTimeD=1-timeD local dorot=false local dist=200 CAMZ=0 dorot=true if dorot then SFDEF.rot.x=SFDEF.rot.x+SFDEF.drot.x*rotdiv SFDEF.rot.y=SFDEF.rot.y+SFDEF.drot.y*rotdiv SFDEF.rot.z=SFDEF.rot.z+SFDEF.drot.z*rotdiv end vbank(0) cls() drawSnow(T) draw(SFDEF) draw(SFDEF) local xtxt,ytxt=120,90 vbank(1) cls() local txt={ "Best wishes for the festive season", "Wishing you a happy, healthy,", "and successful 2026!", } local maxW=0 for i,t in pairs(txt) do local w=print(t,0,200,0,false,1) local x,y=xtxt-w/2,ytxt+i*10 for ysh=-1,1 do for xsh=-1,1 do print(t,x+xsh,y+ysh,2,false,1) end end print(t,x,y,11,false,1) if w>maxW then maxW=w end end if R()<.3 then addSparkle(xtxt-maxW//2,ytxt,xtxt+maxW//2,135) end for _,sp in pairs(SPARKLES) do if sp.a>0 then local sz=MAX(1,S(sp.a*PI/2)*4) local c=5+sp.a*7 local a=sp.a*TAU*.1-.4 local dx,dy=S(a)*sz,C(a)*sz line(sp.x-dx,sp.y-dy,sp.x+dx,sp.y+dy,c) line(sp.x+dy,sp.y-dx,sp.x-dy,sp.y+dx,c) circ(sp.x,sp.y,sz/2,c+2) sp.a=sp.a-.07 end end T=T+1 vbank(0) end function drawSnow(t) for i=0,100 do local x=((i+100)^3.4+S((i+T)*.1)*40)%4000-2000 local z=-(1000+((i+80)^6.3)%3000) local y=((i+92)^2.6+T*10)%2000-1000 p=proj({x=x,y=y,z=z}) local sz=MAX(1,MIN(6000000/z^2,8))*.6 circ(p.x,p.y,sz,15) end end function addSparkle(x0,y0,x1,y1) local i=getNextSparkle() if i==-1 then return end x,y=R(x0,x1),R(y0,y1) if pix(x,y)>0 then SPARKLES[i]={x=x,y=y,a=1} return end end function getNextSparkle() if #SPARKLES<50 then return #SPARKLES+1 end for i,sp in ipairs(SPARKLES) do if sp.a<=0 then return i end end return -1 end function draw(def) for i=0,5 do local a=i*TAU/6 spoke(0,0,a,60,2,def) end end function spoke(xo,yo,a,l,rec,def) local steps=MAX(2,1+rec) for spl=0,l,steps do local x,y=getR(xo,yo,a,spl) local s=.5+S(spl*TAU)*.5 local p={x=x,y=y,z=0} p.x,p.y=rot(p.x,p.y,def.rot.x) p.x,p.z=rot(p.x,p.z,def.rot.y) p.y,p.z=rot(p.y,p.z,def.rot.z) p.z=p.z+CAMZ p={x=p.x+def.x,y=p.y+def.y,z=p.z} p=proj(p) if p.z>0 then local ci=8+S(spl*.05)*7 local cr=(.5+S(spl*def.bub)*.5)*(1+rec) local sz=MIN(100,cr*p.z^.5) circ(p.x,p.y,sz,ci) end end if rec>0 then for _,frac in pairs(def.fracs) do local spl=l*frac.fr local x,y=getR(xo,yo,a,spl) local lSide=l*frac.l local aDiff=PI/2-frac.ad spoke(x,y,a+aDiff,lSide,rec-1,def) spoke(x,y,a-aDiff,lSide,rec-1,def) end end end function getR(xo,yo,a,d) return xo+S(a)*d,yo+C(a)*d end function proj(p) local dZ=100/(100-p.z) return { x=XSCR+p.x*dZ, y=YSCR+p.y*dZ, z=dZ, } end function rot(a,b,r) local s,c=S(r),C(r) return c*a+s*b,s*a-c*b end function rgb(i,r,g,b) local a=16320+i*3 poke(a,r) poke(a+1,g) poke(a+2,b) end