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Use buttons to change settings. -- script: lua r = math.random -- palettes -- color 1 poke(0x03FC0, 63) poke(0x03FC1, 0) poke(0x03FC2, 115) -- color 2 poke(0x03FC3, 100) poke(0x03FC4, 20) poke(0x03FC5, 134) -- color 3 poke(0x03FC6, 106) poke(0x03FC7, 81) poke(0x03FC8, 163) -- color 4 poke(0x03FC9, 128) poke(0x03FCA, 125) poke(0x03FCB, 186) -- color 5 poke(0x03FCC, 158) poke(0x03FCD, 154) poke(0x03FCE, 200) -- color 6 poke(0x03FCF, 188) poke(0x03FD0, 189) poke(0x03FD1, 220) -- color 7 poke(0x03FD2, 218) poke(0x03FD3, 218) poke(0x03FD4, 235) -- color 8 poke(0x03FD5, 239) poke(0x03FD6, 237) poke(0x03FD7, 245) -- color 9 poke(0x03FD8, 224) poke(0x03FD9, 236) poke(0x03FDA, 244) -- color 10 poke(0x03FDB, 191) poke(0x03FDC, 211) poke(0x03FDD, 230) -- color 11 poke(0x03FDE, 158) poke(0x03FDF, 188) poke(0x03FE0, 218) -- color 12 poke(0x03FE1, 140) poke(0x03FE2, 150) poke(0x03FE3, 198) -- color 13 poke(0x03FE4, 140) poke(0x03FE5, 107) poke(0x03FE6, 177) -- color 14 poke(0x03FE7, 136) poke(0x03FE8, 65) poke(0x03FE9, 157) -- color 15 poke(0x03FEA, 129) poke(0x03FEB, 15) poke(0x03FEC, 124) -- color 16 poke(0x03FED, 77) poke(0x03FEE, 0) poke(0x03FEF, 100) -- palettes -- color 1 --poke(0x03FC0, 228) --poke(0x03FC1, 26) --poke(0x03FC2, 28) --color 2 --poke(0x03FC3, 251) --poke(0x03FC4, 180) --poke(0x03FC5, 174) --color 3 --poke(0x03FC6, 55) --poke(0x03FC7, 126) --poke(0x03FC8, 184) --color 4 --poke(0x03FC9, 179) --poke(0x03FCA, 205) --poke(0x03FCB, 227) --color 5 --poke(0x03FCC, 77) --poke(0x03FCD, 175) --poke(0x03FCE, 74) --color 6 --poke(0x03FCF, 204) --poke(0x03FD0, 235) --poke(0x03FD1, 197) --color 7 --poke(0x03FD2, 152) --poke(0x03FD3, 78) --poke(0x03FD4, 163) --color 8 --poke(0x03FD5, 222) --poke(0x03FD6, 203) --poke(0x03FD7, 228) --color 9 --poke(0x03FD8, 255) --poke(0x03FD9, 127) --poke(0x03FDA, 0) --color 10 --poke(0x03FDB, 254) --poke(0x03FDC, 217) --poke(0x03FDD, 166) --color 11 --poke(0x03FDE, 255) --poke(0x03FDF, 255) --poke(0x03FE0, 51) --color 12 --poke(0x03FE1, 255) --poke(0x03FE2, 255) --poke(0x03FE3, 204) --color 13 --poke(0x03FE4, 166) --poke(0x03FE5, 86) --poke(0x03FE6, 40) --color 14 --poke(0x03FE7, 229) --poke(0x03FE8, 216) --poke(0x03FE9, 189) --color 15 --poke(0x03FEA, 247) --poke(0x03FEB, 129) --poke(0x03FEC, 191) --color 16 --poke(0x03FED, 253) --poke(0x03FEE, 218) --poke(0x03FEF, 236) function Round(x) return x+0.5-(x+0.5)%1 end function RndSign() if r() > 0.5 then return -1 else return 1 end end --math.randomseed(42) cx=120 cy=68 cls() scale = r(7,20)/10 --scale = 1.5 noise_prob = r(0,99)/100 --noise_prob = 0.05 t=0 function TIC() if btn(0) then cy = cy - 1 end if btn(1) then cy = cy + 1 end if btn(2) then cx = cx - 1 end if btn(3) then cx = cx + 1 end if btn(4) then scale = scale + 0.01 end if btn(5) then scale = scale - 0.01 end if btn(6) then noise_prob = noise_prob + 0.01 end if btn(7) then noise_prob = noise_prob - 0.01 end for i=0,15000 do x=Round(r(240)) y=Round(r(136)) c=pix(x,y)-1 if r() > noise_prob then xf=-r() * RndSign() else xf = 0 end if r() > noise_prob then yf=-r() * RndSign() else yf = 0 end x=Round((x-cx)*scale-xf) y=Round((y-cy)*scale-yf) pix(x+cx,y+cy,c) end --for i=0,3000 do -- x=Round(r(240))-1 -- y=Round(r(136))-1 -- c=math.max(pix(x,y)-1,0) -- pix(x,y,c) --end --rectb(0,0,240,136,16) t = t + 1 if t%30 == 0 then math.randomseed(42) end end