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title: Rebonde reverse -- author: odiStudioGames, odistudio4444@gmail.com -- desc: pain and rebond -- site: website link -- license: all ringth reserved(c) -- version: 0.1 -- script: lua x=90 y=90 -- particles={} function addParticles(x,y,c) local pa={} pa.x=x pa.y=y pa.c=c pa.dx=math.random(-50.0,50.0)/40 pa.dy=math.random(-50.0,50.0)/40 pa.t=0 table.insert(particles,pa) end function ticParticles() for k,pa in pairs(particles) do pa.x=pa.x+pa.dx pa.y=pa.y+pa.dy pa.t=pa.t+1 -- pix(pa.x,pa.y,pa.c) -- if pa.t>100 then table.remove(particles) end end end -- balle(bullet) balle={} function addBalle(x,y,c,di) local b={} b.x=x b.y=y b.di=di b.c=c b.dx=2 b.dy=3 table.insert(balle,b) end function ticBalle() for k,b in pairs(balle) do -- variable b.x=b.x+b.dx -- graphism circ(b.x,b.y,4,b.c) -- beahvior if b.di==0 then b.dy=0 elseif b.di==1 then b.y=b.y-b.dy elseif b.di==2 then b.y=b.y+b.dy end -- collision if b.y<=17 then b.dy=-b.dy sfx(0,"E-2",3) elseif b.y>=121 then b.dy=-b.dy sfx(0,"E-2",3) end -- remove balle if b.x>250 then table.remove(balle,k) end end end -- iballe iballe={} function addIballe(x,y,c) local ib={} ib.x=x ib.y=y ib.c=c ib.dx=1 ib.dy=2 table.insert(iballe,ib) end function ticIballe() for k,ib in pairs(iballe) do for h,p in pairs(player) do circ(ib.x,p.y,4,ib.c) circb(ib.x,p.y,4,cccc) if p.emp==p.emp+1 then ib.y=ib.y+5 end if p.emp==p.emp-1 then table.remove(iballe,k) end end end end -- player player={} function addPlayer(x,y,c) local p={} p.x=x p.y=y p.dx=0 p.dy=2 p.c=c p.di=0 p.push=0 p.emp=0 table.insert(player,p) end function ticPlayer() for k,p in pairs(player) do -- variable p.x=p.x p.y=p.y -- graphisme -- player circ(p.x,p.y,4,p.c) -- other rect(6,4,10*3,7,0) rect(5,3,p.push*3,7,p.c) rectb(5,3,10*3,7,cc) circ(47,6,3,cc) circ(48,7,3,p.c) print(" X "..p.emp,50,4,cc) print(" X "..p.emp,51,5,p.c) -- controle if btn(0) and p.y>19 then p.y=p.y-p.dy p.di=1 elseif btn(1) and p.y<120 then p.y=p.y+p.dy p.di=2 else p.di=0 end -- push p.push=p.push-0.02 if p.push<0 then p.push=0 end if btnp(4) then p.push=p.push+2.5 end if p.push>=10 then p.push=0 p.emp=p.emp+1 sfx(6,"E-2",100,1,4) addIballe(p.x-5-p.emp*2,p.y,p.c) for i=1,10 do addParticles(p.x-5-p.emp*2,p.y,p.c) end end -- emp if p.emp>=20 then p.emp=20 end -- add bullet ball if btnp(5) and p.emp>=1 then addBalle(p.x+10,p.y,p.c,p.di) p.emp=p.emp-1 sfx(2,"E-2") table.remove(iballe,k) for i,ib in pairs(iballe) do if #iballe==#iballe-1 then ib.x=ib.x+5 end end end end ticBalle() ticIballe() end -- ennemies balle eballe={} function addEballe(x,y,c,m) local eb={} eb.x=x eb.y=y eb.m=m eb.c=c eb.dx=0.4 eb.dy=1 table.insert(eballe,eb) end function ticEballe() for k,eb in pairs(eballe) do -- variable eb.x=eb.x-eb.dx -- graphism circ(eb.x,eb.y,4,eb.c) -- beahvior if eb.m==0 then eb.dy=0 elseif eb.m==1 then eb.y=eb.y-eb.dy elseif eb.m==2 then eb.y=eb.y+eb.dy elseif eb.m==3 then eb.dy=2 elseif eb.m==4 then eb.dy=3 elseif eb.m==5 then eb.dx=1.25 elseif eb.m==6 then eb.dx=2 elseif eb.m==7 then eb.dy=2 eb.dx=1.5 elseif eb.m==8 then eb.dy=3 eb.dx=1.5 elseif eb.m==9 then eb.dy=2 eb.dx=1.5 elseif eb.m==10 then eb.dy=3 eb.dx=1.5 end -- collision if eb.y<=17 then eb.dy=-eb.dy sfx(0,"E-2",3) elseif eb.y>=121 then eb.dy=-eb.dy sfx(0,"E-2",3) end -- remove balle for e,b in pairs(balle) do if eb.x<=b.x+7 and eb.x>=b.x-3 and eb.y<=b.y+7 and eb.y>=b.y-3 then hit=hit+1 score=score+10 hitm=hitm+30 dhit=1 table.remove(eballe,k) sfx(3,"E-2") for i=1,10 do addParticles(eb.x,eb.y,eb.c) end end end if eb.x<-10 and pl==0 then table.remove(eballe,k) end if eb.x<10 and pl==1 then for k,p in pairs(player) do for i=1,30 do addParticles(p.x,p.y,p.c) end end table.remove(player) for i=1,30 do addParticles(eb.x,eb.y,eb.c) end table.remove(eballe) d=1 zero=die end end end -- score dhit=0 hit=0 hitm=0 score=0 Hiscore=10000 tw=80 twp=0 function Score() hitm=hitm-0.2 -- if hit>0 and dhit==1 then dhit=0 score=score+10*hit end -- if hitm<=0 then hitm=0 elseif hitm>=30 then hitm=30 end if hitm<=0 and hit>=1 then hit=0 hitm=0 end -- score and hiscore beahvior if score>Hiscore then Hiscore=score end -- graphisme hit and sfx if twp>=1 then sfx(4,"E-2") end if hitm<=1 then if hit>=3 and hit<=5 then twp=1 elseif hit>5 and hit<=10 then twp=2 elseif hit>10 and hit<=15 then twp=3 elseif hit>=15 and hit<=25 then twp=4 elseif hit>=25 and hit<=40 then twp=5 elseif hit>=40 and hit<=80 then twp=6 elseif hit>=80 and hit<=100 then twp=7 elseif hit>100 then twp=8 end end -- if twp==1 then tw=tw-1 print("Good",80,5,math.random(16)) end if twp==2 then tw=tw-1 print("Great",80,5,math.random(16)) end if twp==3 then tw=tw-1 print("Beautifull",80,5,math.random(16)) end if twp==4 then tw=tw-1 print("Congratulation",80,5,math.random(16)) end if twp==5 then tw=tw-1 print("Super good",80,5,math.random(16)) end if twp==6 then tw=tw-1 print("HOOOOOOOOO!!!!!!",80,5,math.random(16)) end if twp==7 then tw=tw-1 print("Utimate!!!!",80,5,math.random(16)) end if twp==8 then tw=tw-1 print("THE TALENT IS MINE!!!",80,5,math.random(16)) end -- if tw<=0 then twp=0 tw=80 end -- grapisme print("Score: "..score,5,130,ccc) --print("hitm "..hitm,5,40,ccc) if hit>=2 then print("hit "..hit,80,5,ccc) end --print("tw "..tw,5,60,ccc) --print("twp "..twp,5,70,ccc) print("Hingh Score: "..Hiscore,125,130,ccc) end -- die scene dit=0 d=0 function die() dit=dit+1 if dit>=100 then d=0 dit=0 pl=0 ry=0 m=0 mt=3 t=0 st=0 pri=0 tn=0 mtn=100 mn=0 dhit=0 hit=0 hitm=0 score=0 tw=80 twp=0 zero=drawGame end end -- draw game -- spawn player pl=0 -- color scene c=math.random(16) cc=math.random(16) ccc=math.random(16) cccc=math.random(16) -- ennemies ry=0 m=0 mt=3 t=0 st=0 pri=0 tn=0 mtn=100 mn=0 function drawGame() cls(c) rect(-10,15,260,110,cc) -- addPlayer if btnp(5) and pl==0 and #eballe<=0 then sfx(6,"E-2") pl=1 addPlayer(20,90,ccc) for i=1,30 do addParticles(20,90,ccc) end elseif pl==0 then table.remove(iballe) end -- ticPlayer() ticEballe() ticParticles() Score() -- please wait if pri<15 and pl==0 and #eballe>=1 then print("Please wait...",90,100,ccc) elseif pri>30 then pri=0 end -- press x to start pri=pri+1 if pri<15 and pl==0 and #eballe<=0 then print("press x to start!",90,100,ccc) elseif pri>30 then pri=0 end if pl==0 and #eballe<=0 then print("By OdiStudioGames",90,110,ccc) print("odistudio4444@gmail.com",90,120,ccc) end -- ennemies if pl==1 then t=t+1 end if t>80 then t=0 mn=mn+1 end -- if mn>=20 then mn=0 mtn=mtn-1 mt=mt+1 end -- limite if mt>=10 then mt=10 end if mtn<=20 then mtn=20 end -- m=math.random(mt) ry=math.random(20,100) -- if pl==1 then st=st+1 end if pl==1 and st>=50 then tn=tn+1 end if tn>=mtn then tn=0 addEballe(250,ry,ccccc,m) end -- color scene if c==cc or c==ccc or c==cccc or c==ccccc then c=math.random(16) end if cc==c or cc==ccc or cc==cccc or cc==ccccc then cc=math.random(16) end if ccc==c or ccc==cc or ccc==cccc or ccc==ccccc then ccc=math.random(16) end if cccc==c or cccc==cc or cccc==ccc or cccc==ccccc then cccc=math.random(16) end if ccccc==c or ccccc==cc or ccccc==ccc or ccccc==cccc then ccccc=math.random(16) end end -- zero scene function zero() zero=drawGame end -- function TIC function TIC() zero() end