̬̬̬̈̬̬̬̬̈̬̬ ̬̬̬̪쬪̬̬̬̪쬪  >? @$@"@ @ ""@ @ @ "@" @ "@" @  @"@"@  "@"@ @  @""@@  @""@  @ @"@   @""@  @ "@@  @ ""@ @ @ "@ @ @ "@" @  @"@ @ P@  @ @ @PP@P@PP@PPP@P&-- title: PhysX -- author: IiTossiI -- desc: Just a simple physics engine. More updates soon -- script: lua x=96 y=24 c=false od=1 cx=0 cy=0 vx=0 vy=0 tt=true function TIC() x,y,c,wc,r=mouse() if wc then od=od+0.1 end cx=cx+vx cy=cy+vy vy=vy+0.1 if cy>120 then cy=120 if vx>0 then vx=vx-0.1 elseif vx<0 then vx=vx+0.1 end vy=-vy+1 end cls(0) if tt then print("Move mouse or touch - Control virtual pointer",0,0,12) print("Hold mouse wheel(Only PC) - Increase virtual pointer multiplication",0,16,12) print("Hold Z(PC) or A(Mobile) - See box position",0,32,12) print("Hold X(PC) or B(Mobile) - Close tutorial",0,48,12) if wc or btn(4) or btn(5) then tt=false end end if wc then print("Virtual pointer multiplication : "..od,0,16,12) end if btn(4) then print("Box position : "..cx..", "..cy,0,0,12) line(x,y,cx,cy,2) line(x,y,x*od,y*od,4) line(x*od,y*od,cx,cy,5) end if c then spr(48,cx,cy,0) else spr(32,cx,cy,0) end spr(16,x*od,y*od,0) if c then cx=x*od cy=y*od vx=1 vy=-2 end end