0,]']±>Sï}WÿÍu§ðp8·d%qy)6o;]ÉA¦ösï÷ôôô”°ÂVl†31 then numberOfPlayers=numberOfPlayers-1 end end if btnp(keyRight) then currentMap.y=0 modus=explore currentMusic=gameMusic startMusic=true end end -- ProcessPrepareInput() function DrawSucceedScreen() currentMap.y=2 if numberOfPlayers==1 then print("You win!",80,20,7, false, 2) print("You win!",81,22,6, false, 2) else print("Player "..currentPlayer.." wins!",45,20,7, false, 2) print("Player "..currentPlayer.." wins!",46,22,6, false, 2) end player.timer=player.timer+1 local offsetCostume=(player.timer//16)%4 spr(playerJoy+offsetCostume+(currentPlayer-1)*offsetPlayerNr,sizeScreenW/2-sizeBlock,sizeScreenH/2,0) print("Turns played: "..turnsPlayed,80,40,6) print("Press right button to restart",10,120,12) end -- DrawSucceedScreen() function ProcessSucceedInput() if btnp(keyRight) then currentMap.y=1 modus=prepare ResetPlayer() currentPlayer=1 turnsPlayed=1 init=true currentMusic=menuMusic startMusic=true end end -- ProcessSucceedInput() function StartupMusic() music(currentMusic) end -- StartupMusic()