0,]']>S}Wq0p8d%qy)6o;]AsVl33   @D>0C >3    @D403 ވ @D00C03> @D403 """""""""""""""""""""""""""""""" B "B""BDDDD  @DD@@DD@@DD@@@   🟟                    >%````` ` ` ` ` ``60?""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""홙""""""""""""""""홙홙홙홙홙홙// title: The Adventures of Feylin // author: Feylin Urala (feylinurala@gmail.com) // desc: short description // site: website link // license: MIT License (change this to your license of choice) // version: 0.1 // script: js //----------------------------------------- //To Do: Finish Movement // Make Enemy sprites // Code Enemies // Create maps // Code scenes // Code Gravity // Code Attacks // Create System Sprites //----------------------------------------- //Level Ideas: Upside Down // Underwater // Colesium // Target Practice // No gravity-drifting/jetpacks //Basic variables----------------- var t=0 var x=96 var y=24 var mode=0 //Movement------------------------ var upMove=0 var rightMove=0 var LeftMove=0 var crouch=0 //System-------------------------- var gravity=1 //-------------------------------------------------- function TIC(){ cls(0) map(0,0,30,17,0,0) music(5,0,0,true,false,150,6); print("The Adventures of",10,10,9,false,2); print("Press X to begin",75,115,14); if(btn(6)) { cls(13) } } //--------------------------------- function movement () { if(mode === 3){ if(btn(0)) {} } } //--------------------------------- function sceneChange1 () { if (mode === 1){ map(30,0,30,17,30,0) } } //Movement functions, handeled by the varibles at the beginning function right () { } function left () { } function jump () { } function crouchDown () { } //Enemy movement codes //Gravity controls function gravityForce () { if(gravity=1) { } }