0,]']±>Sï}WÿÍu§ðp8·d%qy)6o;]ÉA¦ösï÷ôôô”°ÂVl†3 0 and (tileAt(r,u) or tileAt(r,d)) then jumpy.vx = 0 end if tileAt(l,d+1) or tileAt(r,d+1) then jumpy.vy = 0 else jumpy.vy = jumpy.vy + gravity end if btnp(0) and jumpy.vy == 0 then jumpy.vy = -3 jumpy.costume = 274 end if jumpy.vy < 0 and (tileAt(l,u) or tileAt(r,u)) then jumpy.vy = 0 end jumpy.x = jumpy.x + jumpy.vx jumpy.y = jumpy.y + jumpy.vy end function checklimits()end if jumpy.y < 1 then jumpy.y = 1 end if jumpy.x < -10 then jumpy.x = 240 end if jumpy.x > 240 then jumpy.x = -10 end spr(jumpy.costume + t%60//10,jumpy.x, jumpy.y, 0) end function tileAt(x,y) return mget(x//8, y//8) < 64 end