"""""""""" "" "" ``ffffffffff`ff`ff`@@DDDDDDDDDD@DD@DD@ ̙ ə  >?flflff`lff`ffffffffff f lf lff `lff `fff fff fff f f lf lff `lff `fff fff fff f @ @D DD DDD DDDD @DD @DD @ɜ ɜ D LD LDD @LDD ̙ @DDD DDD əDDD D  -- title: Test Game 1 -- author: Your name here! -- desc: A small demo to mess around in. -- site: charbomber.neocities.org -- license: MIT License -- version: 1.0 -- script: lua function editStartHere() -- this is the amount of things you have! thingAmount = 4 thingGravity = 0.2 end -- this is the part that you should -- be editing! function editUpdateHere() -- if the left button is pressed... if btnp(4, 16, 16) then -- make a new thing at the mouse createThing(255+math.random(1,thingAmount), mx, my) end end -- this stuff is more complicated, -- but feel free to try -- and edit it anyways I guess. function BOOT() t=0 things = {} editStartHere() end -- this is the way that -- new things are made function createThing(type, x, y) -- make a new thing things[#things+1] = {} -- save the new thing local newThing = things[#things] -- set the stuff newThing.sprite = type newThing.x = x newThing.y = y newThing.velx = 0 newThing.vely = 0 -- make the new thing run newThing.update = function(self, listPos) -- draw the sprite spr(self.sprite, self.x, self.y, 0) -- do physics -- (you should probably scroll past -- this, it's very complicated, -- sorry!!) local safeguard = 0 if mget(math.floor(self.x/8), math.floor((self.y+self.vely)/8)) > 0 then local tempy = self.vely self.vely = 0 while mget(math.floor(self.x/8), math.floor((self.y+self.vely)/8)) > 0 do self.y = self.y + sign(self.y)*0.1 safegaurd = safeguard + 1 if safeguard > 1028 then break end end self.vely = tempy * -1 end safeguard = 0 if mget(math.floor((self.x+self.velx)/8), math.floor(self.y/8)) > 0 then local tempx = self.velx self.velx = 0 while mget(math.floor((self.x+self.velx)/8), math.floor(self.y/8)) > 0 do self.x = self.x + sign(self.x)*0.1 safegaurd = safeguard + 1 if safeguard > 1028 then break end end self.velx = tempx * -1 end self.x = self.x + self.velx self.vely = self.vely + thingGravity self.y = self.y + self.vely end end function sign(number) local signn = 0 if number > 0 then signn = 1 elseif number < 0 then signn = -1 end return signn end function TIC() -- get the mouse controls mx,my,button_left,button_right=mouse() -- do the stuff you're supposed to edit editUpdateHere() -- clear the screen cls(0) -- draw the map map() -- make things move for i=1,#things do things[i]:update(i) end -- make time move t=t+1 end