Do you feel stupid about rectangle collision? Has that mozilla code snippet with no explanation whatsoever got you down? Fear not! Don't just learn it... UNDERSTAND IT!
by TickedOffJosh
2
GHOSTMARK
A benchmark with tiny ghosts inspired by MonstersGoBoom's Liko-12 ghostmark.
by Adrian Castravete (original by MonstersGoBoom)
2
MANDELBROT AND JULIA FRACTALS
Fractals in Tic-80!
by Jacob
21
DVD SCREENSAVER
Boredom's favourite pastime. Will the logo hit the corner?
by JackNet
22
SCREEN FAILURE
a screen reading and writing demo
by theFox
2
UTF-8 PRINT EXAMPLE
Printing of czech sentence.
by Frantisek
2
FREQUENCY SWEEP DEMO
Cycles through all 4095 frequency register values
by StinkerB06
2
DOES HE KNOW THE WAY?
luigi!
by fake mario
23
SIMPLE CURVE EDITOR
show and edit curves
by MonstersGoBoom
2
32 COLOURS
32 Colours onscreen at once
by Cubee
22
ZX-SPECTRUM SCREEN LOADER 2
Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
26
CONWAY'S GAME OF LIFE
cgol for the tic80
by @josefnpat
2
GAME OF LIFE
Conway's game of Life is now here
by DarkHole
21
PASTURE
Spawning and managing objects
by Bear Thorne
2
COIN GRAB
Grab the coin before the cpu does
by Bear Thorne
2
ROPE
Rope Physics
by MonstersGoBoom
2
ROTATE
Rotate plane filled with sprite
by GenerateMe
21
MOUSE DETECTION DEMO
Mouse Detection and Movement (lua)
by TheBone
21
METABALL DEMO
Metaballs implemeted in TIC80
by Viza
2
PHLINE FUNCTION DEMO
Patterned fill/horizontal line demos
by Viza
2
SFX DEMO / MOON
how to play SFX demo
by Nesbox
26
FONT / LUA
example how to render font from the foreground sprites
by Nesbox
22
TICUARE V0.8.0
Demo of a new features in TICuare v0.8.0
by Crutiatix
2
CROSS SCANLINE DEMO
Cross Scanline Dem
by Filippo
2
PRINT DEMO SCALE
scale print
by Filippo
2
TRI DEMO / MOON
shows how to use 'tri'
by Filippo
2
COORDINATE SYSTEM DEMO / MOON
shows coordinate system
by Filippo
2
MOUSE DEMO 2 / LUA
shows how to use 'mouse'
by Filippo
2
ANIMATION DEMO
Function to draw sprite animation
by Ahmed Khalifa
24
ORDERED DITHERING
using an 8x8 bayer matrix on an 8-color palette to simulate greater color depth