Every cartridge across all categories.


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BOUNCING BALL

Demo practica
by Vizarte
1
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NUMBERS SPIRAL

Enjoy !
by potato imaginator
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PLATFORMER TIME TRIAL

if you get hit, time goes up
by OtherGuy24
3
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DEMAKE OF THE WILD

A demake of The Legend of Zelda: Breath of the Wild
by Made by Feylin ([email protected])/Sky's the Limit Games
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SQUARES

Demo of rotating squares
by Brian D Simonds, [email protected]
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THE ADVENTURES OF FEYLIN

short description
by Feylin Urala ([email protected])
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ACTIONRPG_FRAME

Basic action rpg framework
by Phantom_Spaceman
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COLORED BALL OBJECTS

Exmple for object oriented programs
by Exter2016
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CLICK/CLICK TIC-80 VERSION

Just click
by Lorenzo_HFJ, [email protected].
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GAMEPAD TEST

Use this to test your pad or keyboard!
by Witherbear
1
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TEXT COAGULATE

Text coagulation effect
by PaulR(Mr Happy/paul59)
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0X0B

by NA
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0X0E

by NA
1
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0X0D

by NA
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0X0C

by NA
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0X09

by NA
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0X08

by NA
1
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PM GAME

short description
by name
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GAME STATE MANAGER USING OOP CLASS.LUA

OOP in Lua using M.Ritcher class module
by oltek
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OOP USING CLASS.LUA MODULE

OOP in Lua using M.Ritcher class module
by oltek
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TURBO 128B

by ps
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MCH2022 POSTCARD

live coded in a 40-minute byte jam
by blinry
1
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REVOLVING LINE

Just something simple to get going
by Jelle Haandrikman @jhaand
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INFERNO

card game
by fareed
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CATCH IT

catch things?
by noone492
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SNOWE DAY

just demoscene with snow particles
by no_one492
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TICINVADERS

Based on Bytes N Bits Tutorial with some things done differently
by Mitchell Brown
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HIPPYLLAMA

a nature scene coded for the byte jam live on stage at MCH 2022
by gasman
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MOONSCRIPT ENTITY CLASSES WITH ANIMATION

The example cart but using classes
by GR8N8
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BEYOND MEAD

they didnt even bother to reskin that -Vinny.
by Vinesauce ROM corruptor + me
2